Workshops pre meetingWorkshop: From data collection to rapid feedback on the pitch - A hands-on demonstration based on a multidisciplinary project on resilience in sports (R. Meerhoff, R. Den Hartigh) In this workshop, we will demonstrate how technologies and data science techniques can be used to aid the data-driven guidance of athletes, based on our funded multidisciplinary project on resilience in sports (project-ris.nl/english). More specifically, we will demonstrate our measurement infrastructure to map the physiological and psychological processes of athletes on a daily basis, by means of sensors that players wear on the field, and our web-app. We will also show how our data scientists create algorithms within our online data platform to make visualizations and personalized models of resilience. Apart from demonstrating how our pipeline has come about, we will provide some hands on experiences with working on such a pipeline. After this workshop, you will have insights into using an advanced system focused on data-driven guidance of athletes. It is relevant for both scientists and practitioners who aim to better understand the complex dynamics of the physiological and psychological states of athletes. To fully enjoy this workshop, it is advisable to come with a computer with R software. Workshop: Can Exergames be improved to better enhance behavioral adaptability in older adults? An ecological dynamics perspective (J.J. Temprado) Chair Active Aging 2.0 Finding effective training solutions to attenuate the alterations of behavior and cognition in the growing number of older adults is an important challenge for Science and Society. By offering 3D computer-simulated environments to combine perceptual-motor and cognitive exercise, Exergames are promising in this respect. However, a careful analysis of meta-analytic reviews suggests that they failed to be more effective than conventional motor-cognitive training. We analyzed the reasons for this situation, and we proposed new directions to design new, conceptually grounded, exergames. Consistent with the evolutionary neuroscience approach, we contend that new solutions should better combine high level of metabolic activity with (neuro)muscular, physical, perceptual-motor and cognitive stimulations. According to the Ecological Dynamics rationale, we assume that new exergames should act at the agent-environment scale to allow individuals exploring, discovering and adapting to immersive and informationally rich environments, that should include cognitively challenging tasks, while being representative of daily living situations.
Workshop Trinoma: The movement in sports sciences: technological maturity for accessible, efficient and non-intrusive evaluations (N. Long) Efficient and minimally intrusive ecological measurement in physiology and biomechanics The theme of on-board and minimally intrusive measurement in human movement analysis is developing rapidly under the combined impetus of new measurement technologies and new possibilities for data analysis. The tools formerly confined to the research laboratory and penalized by heavy and intrusive evaluation protocols for the subject now enter fully into the daily life of medicine, paramedical disciplines and sports performance. They also open up new perspectives and outlets for those involved in research and R&D.
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